Oedipus at Colonus
The Cambridge Greek Play
Every three years, Cambridge University produces a play entirely in ancient Greek, because of course it does. In 2019, I was commissioned to work as a sound designer by Tangram Theatre's Daniel Goldman for Oedipus at Colonus, the last of Sophocles's trilogy. The story follows Oedipus at the end of his life, reaching a sacred grove where he was fated to die, his legacy sparking a conflict between Greek states.
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Alongside the music of composer Alex Silverman, the design incorporated the speech, singing and utterance of an eleven-strong chorus. All of the soundscapes, scene ambiences, sound effects and atmospheres were done live by the chorus with a dollop of Max/MSP generative transformations. They would move between creating the beeps and machine hum of a hospital, adding delicate ambient elements to scenes to highlight the dramatic narrative, becoming the distorted voices of the mystical Furies and creating a huge thunderstorm filled with rumbles and lightning strikes.
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To create the design, I worked closely with the cast - all students at Cambridge. Really, it was a collaborative effort - we listened to sounds together, thought through what the different ambiences might be, with me bringing them new digital tools to expand their voices. They did amazingly well in coming up with these things with me, for people who for the most part had no experience with expanded vocal techniques. Once we had the material, I drew up a graphic score for the sections which put the sonic material in some sort of structure. The design was controlled live using an Akai Midi controller hooked up to Max/MSP. All this time was spent in communication with the other designers (who are fantastic) and the composer. In the end I think it was a really well-rounded production.
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The score I wrote for the opening scene, where the hospital that Oedipus is in was established. I write scores to find formal connections, to help communicate with the performers and as a visual practice.
Three of the cast members adding their machine hums to the hospital loop (seen on the first stave of the score above).
My two main Max/MSP patches I used in Oedipus for live processing. The top patch features the seven loops used throughout the piece. The matrix on the left (the coloured circles) are a virtual patchbay, which lets me connect each microphone to multiple outputs by cues or responsively. The matrix in blue connects to the loops. The row in red connect to the pitchshifters which made the sound of the Furies and the thunderstorm.
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The lower patch is a virtual mixing desk that allowed me to see and control all the inputs, the various subpatches and loops, record the show, and control the output. Using the keyboard, I could give the performers their note for the songs through on-stage monitors without it being heard in the auditorium.
Oedipus at Colonus
Produced by The Cambridge Greek Play
Performed at The Cambridge Arts Theatre in October 2019
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Production Team
Director - Daniel Goldman
Assistant Director - Julia Leino
Assistant Dramaturg - Ashley Mehra
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Producer - Jennifer Wallace, Rebecca Laemmle
Assistant Producers - Theo Sawkins, Katherine Wills
Lighting - Richard Williamson
Assistant Lighting Design / Surtitles - Zhiyu Melanie Chen, Amy Hill
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Set and Costume - Jemima Robinson
Assistant Set Designer, WHAM - Tim Otto
Assistant Set Designer - Anna Sayles
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Composer - Alex Silverman
Sound - Xavier Velastin
Sound Designer's Relay - Molly McNicholl
Stage Manager - Lucia Revel-Chion
Assistant Stage Manager - Zaynab Ahmed, Anna Sayles
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Production Photographer - Gabriel Humphreys
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Cast
Oedipus - Rosy Sida
Ismene - Vee Tames
Creon - Eleanor Lind Booton
Antigone - Sara Hazemi
Polineikes - Harry Camp
Theseus - Harry Burke
Chorus - Jamie Wigley, Will Hale, Alicia Hussey, Lily Bickers, Alice Murray, Alice Tyrell, Sophie Scott
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